Activities that let students get immediate feedback on how their are doing are extremely beneficial. Activities that allow students to selfcheck their own work allow for this immediate feedback and correction. These types of activities can allow the teacher to focus their time with students who are having conceptual misunderstandings and not get bogged down helping students find and correct computational errors. While students are engaged in selfchecking activities, the teacher can also be working with small groups of students on minilessons or conversations/conferences. Below are a few of my favourite activities and routines that allow for students to check their own work: Team PostIts  I recently saw this activity described in a post by Julie Morgan. This activity is very easy to set up and does not require much front loaded time to create. The teacher posts a list of questions for small groups of students to work on. These might even be questions from the textbook. Each group solves the question, writes their answer on a sticky note and posts it on the whiteboard. As other groups complete the questions, they can compare their answers to those from other groups to see if they agree. If they don't agree, they double check their work. I would suggest that each group of students starts with a different question. Add ‘Em Up  In this activity, students do a set of problems, either on their own or as a group. These problems typically have numerical answers. The answers to the set of problems are added up and compared to the sum provided. If the sum is not the same, then the student knows that one or more of the problems in the set was done incorrectly and works to find the error. I first saw this activity described in a blog post from Kate Nowak. I later saw a blog post from Amy Gruen describing a simple and quick way to do this same activity that I used occasionally. There are many descriptions of how to organize this activity including one in a detailed blog post from Sara VanDerWerf. Row Game  I also first saw this activity described in a blog post from Kate Nowak. Typically, a row game is a worksheet of problems organized in two columns. The worksheet is completed by a pair of students, one doing the problems in column A and the other doing the problems in column B. The problems in each row have the same answer so if the students' answers don't match, they can work together to check their solutions to find the error. To make row games a bit easier to create, you can create an additional column with the sum of the solutions from column A and B (similar to the Add 'Em Up activity from above). This allows you to use any two problems and not have to create two problems with the same solution. Kate Nowak has a shared google folder with a large selection of crowdsourced row games. Added 03Oct017  I recently saw a great idea from Heidi Neufeld. She asked students who finished quickly to make a new row for the row game and create two different problems with the same answer.
Mathematical Circuit Training / Around the World / Star Chain / Question Stack  There are lots of different names for and variations of this activity. The essential part is that there is a series of problems and the answer for each problem leads you to the next question to ask. The answer to the final question leads you back to the starting question. This activity can be organized as a simple worksheet, a stack of cards to turn over, a set of cards to chain together or questions posted on signs around the classroom or hallway. If you make a mistake, you won't be able to find the next question and you know to try again. This can be done individually or in small groups.
Added 26Sep2017  Thanks Alicia! Invisible Ink  The description of this activity is from a blog post from David Petro. Students solve a set of problems on a card. When ready, they can check their solutions using an answer card. This card has the correct answers written with "invisible" ink that can only be seen by shining a small UV light on it. Once the student has solve the questions correctly, they move on to the next card containing more complex questions. David says, "Students really seem to like this style of activity as they feel empowered to move from card to card when they are ready and the added feature of checking the answers with the UV pen gives a sense of novelty." If you know of any other selfchecking activities that I've missed, please let me know and I'll add them here. EL
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Sherman K. Stein, in the preface of his textbook Mathematics, The Man Made Universe, says "Mathematics is completely the work of man. Each theorem, each proof, is the product of the human mind. In mathematics all the cards can be put on the table. In this sense, mathematics is concrete, whereas the world is abstract." The order of operations is a mathematical convention that has been developed and refined over centuries by many mathematicians. Just about every student, at some point in their mathematical education, will run across the mnemonic BEDMAS (or PEDMAS if you live in the US). The usefulness of this mnemonic can be debated (Tina Cardone, the author of Nix the Tricks, wrote an article regarding this for the NCTM). I recently chatted with a teacher who was looking for resources to help his grade 7 students practice using the order of operations with decimal numbers. I created a "row game" for his students to practice this skill. A "row game" is an activity for students to work with a partner to evaluate a series of expressions. The expressions are written in two columns. One student evaluates the expressions in the left column and the other student evaluates the expressions in the right column. The expressions in each row evaluate to the same value. If the students don't get the same answer, they can work together to determine where the error was made. There are two reasons that I like row games. The first is that students get instant feedback. They don't need to wait for a teacher to correct and return a sheet to know if they are being successful. The second reason is that it gets students to work together to find their mistakes. The teacher can then focus on providing assistance to students who are having real conceptual difficulties, not just making small computational errors. Kate Nowak has created a shared Google drive folder where a large collection of row games are stored. A link to my row game for order of operations with decimals is below.
Confusion regarding the order of operations has lead to many debates and arguments on Facebook about the correct way to evaluate expressions. You might see expressions such as "6 ÷ 2(1 + 2)" or "48 ÷ 2(9 + 3)" discussed. These might be used to start a lively debate in math class. I really like Vi Hart's take on these types of problems. Take a moment to watch the video below. Vi's contention is that expressions like these are ambiguous and it is incumbent upon the author of the expression to add brackets or other grouping symbols to make their mathematical expression clear. The placement of implicit multiplication (sometimes called multiplication by juxtaposition or simply putting symbols side by side) in the order of operations has not been settled by mathematicians such that is is part of the convention for the order of operations. Despite this, calculators and computers have to make a decision on how to interpret this. You will find calculators that give different answers for these types of expressions. The Math Forum writes, "I suppose I agree with you that it would be easier and perhaps more consistent to give multiplication precedence over division everywhere; but of course there is no authority to decree this, so the more prudent approach is probably just to recognize that there really isn't any universal rule. " One method of avoiding this confusion is to write expressions is using Reverse Polish (RPN) notation. I'm old enough to have owned an HP calculator that used this notation. In RPN, the operator always follows all of its operands. For example, instead of writing "(1+2)÷(3+4)", you would write "1 2 + 3 4 + ÷". RPN often requires fewer key strokes to enter on a calculator because parentheses are not required. It is however more difficult to learn. Nova Scotia Mathematics Curriculum Outcomes Grade 9 N04  Students will be expected to explain and apply the order of operations, including exponents, with and without technology. Grade 7 N02  Students will be expected to demonstrate an understanding of the addition, subtraction, multiplication and division of decimals to solve problems (for more than onedigit divisors or more than twodigit multipliers, the use of technology is expected). EL
I was introduced to row games while reading Kate Nowak's blog several years ago. A row game is an activity for a pair of students to work on together. Problems are organized in two columns. The first student completes all of the problems in column A and the second student completes all of the problems in column B. The questions in each column are different but the answers are the same. Students collaborate to verify that their answers match. If they do, they move on to the next question. If the answers do not match, the students work together to find out where the error was made and how to fix it. This allows students to have immediate feedback on their work. It also generates great discussions between students as they check each other's work. Another benefit is that students can correct each other's computational errors and the teacher's time can be focused on helping students with more serious comprehension errors. Row Game Links There are a couple of great resources for row games online. Kate Nowak has a shared Google drive folder packed with mathematical row games for a variety of grade levels and topics. Another row game collection is available on John Scammell's Orchestrated Experiences for High School Math website. Nova Scotia Mathematics 10 Cumulative Review Row Game Below is a row game that I created as a cumulative review for Mathematics 10. I created about half of the questions myself and appropriated the rest from row games created by Kate Nowak, John Scammell, and David McGuinness.
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