Can't Stop is a board game that was designed by Sid Sackson and released in 1980. It is a "press your luck" dice game in which players roll for dice and arranges them into two pairs. The sums of these pairs allow the player to progress their markers up the columns labeled with the values from 2 to 12. The goal of the game is to be the first to reach to top of three of these 11 columns. The height of the column is related to the probability that the sum will be rolled. The more likely the roll, the longer the column is. I was excited to find a copy of this game at a second hand shop recently. I've played Can't Stop online numerous times (at Board Game Arena) but this is a game where playing in-person seems better than virtual. The physical process of rolling and arranging the dice as well as interacting with other players makes for a better experience. I think it plays best with 2 or 3 players. They game is made for 2-4 players but I've seen people use the square plastic pieces from the game Advance to Boardwalk to add additional players in different colors. The Great Races
A nice user-created version of this paper and pencil game can be found at Board Game Geek. I like this version of the game because it is a quick game, with the "push-your-luck" aspect removed. Each player rolls just once, records their roll and then passes the dice to the next player. For a shorter game, you could play until 8 of the races are finished instead of completing all 11. Game at a GlanceBecause all the information about the game is contained on the game board, this is an excellent game for "Game at a Glance." Chad Williams has a collection of Game at a Glance images on his website, Beyond the Algorithm. Students are shown an image of a game in progress and could be asked a variety of questions.
I recently went camping and took this game along with me. I taught the game to several people (including kids) and because of the simple rules, they were all able to learn it in just minutes. Because all the pieces are plastic, they didn't blow away in the wind and if it got dirty, it could be easily rinsed off and cleaned. I think that this game would make a great addition to a mathematics classroom collection. What are your favourite games for the math classroom? Let me know! Nova Scotia Mathematics Curriculum Outcomes Mathematics 12 LR01 - Analyze puzzles and games that involve numerical and logical reasoning, using problem-solving strategies. Mathematics at Work 12 P01 - Students will be expected to analyze and interpret problems that involve probability. Mathematics at Work 11 N01 - Students will be expected to analyze puzzles and games that involve numerical reasoning, using problem-solving strategies. Mathematics Essentials 10 G4 - Compare predicted and experimental results for familiar situations involving chance, using technology to extend the number of experimental trials. Mathematics 8 SP02 - Students will be expected to solve problems involving the probability of independent events. Mathematics 7 SP06 - Students will be expected to conduct a probability experiment to compare the theoretical probability (determined using a tree diagram, table, or other graphic organizer) and experimental probability of two independent events. EL
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